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                Maya建模教程

                maya建模教程:汽車坐椅

                編輯:來(lái)源:發(fā)布時(shí)間:2010-07-30

                Hit Enter, then you will have this object (pic 34); next, select the copied object and translate it to 0 z axis, now you have 2 separated objects right ? (pic 35) :)

                Trim 后,你將得到如 (pic 34). 接下來(lái),選擇復(fù)制出來(lái)的物體并將其移動(dòng)回原位 (z 軸方向變?yōu)?0) ,現(xiàn)在我們得到兩個(gè)分離的物體 (pic 35)

                pic 34

                Maya建模-汽車坐椅

                pic 35
                Maya建模-汽車坐椅

                Create top seat bealt hole

                From front view, create this 2 profile curves, inner-white and outter green (pic 36)
                OK now select outer curves then extrude it to back (-2) (pic 37), remember : to extrude a curve, open your extrude option box and set the style to distance , and make sure output geometry has been set to nurbs .

                切找到前視窗 , 創(chuàng)建兩條曲線,里面的為白色,外面的為綠色 (pic 36)---- 不懂為什么要講這個(gè) , 暈 !!!
                OK. 選擇外面的曲線并 Extrude 它,值為 -2(pic 37). 記住 : 當(dāng)你 Extrude 曲線的時(shí)候,將 Extrude 選項(xiàng)盒打開,將 Style 設(shè)為 distance , 并確保你輸出的幾何體為 Nurbs .

                pic 36

                Maya建模-汽車坐椅

                pic 37

                Maya建模-汽車坐椅

                 

                Now select main object, shift select extruded object then apply a circular fillet and trim it (pic 38), remember : before circular filletting a surface, open circular fillet option and make sure to turn on create curve on surface , if you're not do this then you cannot trim the surface.

                現(xiàn) 在選擇主物體,按 shift 鍵選擇 Extrude 的曲面,使用 circular fillet 和 trim 命令 (pic 38). 記住 : 在 circular fillet 一個(gè)曲面之前,打開 circular fillet 的選項(xiàng)盒并將 create curve on surface 打開,否則你將不能剪切你的曲面 .

                Next..select outter curve, shift select inner curve then surface > bevel plus , remember : before bevel plus, make sure to check your bevel plus option box, make sure output options to nurbs .
                Ok now bevel plus it (width 0.2, depth 0.2, extrude depth 0.3, outterstylecurve concave in, innerstylecurve convex out) (pic 39)

                接下來(lái)選擇外沿的曲線,按 Shift 鍵選擇里面的曲線,使用 surface>bevel plus 命令,記住 : 在 bevel plus 前,你應(yīng)當(dāng)打開 bevel plus 的選項(xiàng)盒并確保你所輸出的幾何體為 NURBS.
                OK .bevel plus 的數(shù)值為 width 0.2, depth 0.2, extrude depth 0.3, outterstylecurve concave in, innerstylecurve convex out.(pic 39) 為我們 bevel 出來(lái)的物品 .

                pic 38
                Maya建模-汽車坐椅

                pic 39
                Maya建模-汽車坐椅

                And of course, drag it to the center of seat belt hole (pic 40 and pic 41)

                當(dāng)然,我們需要將它移動(dòng)到椅子的中心位置 (pic 40, pic 41)

                pic 40
                Maya建模-汽車坐椅

                pic 41
                Maya建模-汽車坐椅

                Now mix them all together (pic 42), and dont forget to import the seat rotater gear from "rotater_gear.mb", and put the gear rotater to the back- bottom side of the seat.

                For more seat detail, you could add a small rope at every top of nurbs surfaces (pic 43), or you could also create a pair of seat belt.

                現(xiàn)在將所有物體組合在一起 (pic 42), 不要忘記將 "rotater_gear.mb" 文件導(dǎo)入,并將齒輪放到椅子兩邊 .
                你可以給椅子添加更多的細(xì)節(jié),如做一些小的 Nurbs 曲面來(lái)做椅子的繩子 (pic 43), 又或者你可以增加一條安全帶 .

                pic 42
                Maya建模-汽車坐椅

                pic 43
                Maya建模-汽車坐椅

                Final Shaded render

                Maya建模-汽車坐椅

                It is very easy to create a sport car seat within Maya right ? :)

                ok....now all you have to do is texturing...
                Texturing tips : you could use 512x512 pixel of carpet texture with repeat uv arround 12 x12 :)

                Ok this is it, i hope you like it :)

                創(chuàng)建汽車的椅子是不是很容易 ? :)

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