maya建模教程:汽車坐椅
Hit Enter, then you will have this object (pic 34); next, select the copied object and translate it to 0 z axis, now you have 2 separated objects right ? (pic 35) :)
Trim 后,你將得到如 (pic 34). 接下來(lái),選擇復(fù)制出來(lái)的物體并將其移動(dòng)回原位 (z 軸方向變?yōu)?0) ,現(xiàn)在我們得到兩個(gè)分離的物體 (pic 35)
pic 34
pic 35
Create top seat bealt hole
From front view, create this 2 profile curves, inner-white and outter green (pic 36)
OK now select outer curves then extrude it to back (-2) (pic 37), remember : to extrude a curve, open your extrude option box and set the style to distance , and make sure output geometry has been set to nurbs .
切找到前視窗 , 創(chuàng)建兩條曲線,里面的為白色,外面的為綠色 (pic 36)---- 不懂為什么要講這個(gè) , 暈 !!!
OK. 選擇外面的曲線并 Extrude 它,值為 -2(pic 37). 記住 : 當(dāng)你 Extrude 曲線的時(shí)候,將 Extrude 選項(xiàng)盒打開,將 Style 設(shè)為 distance , 并確保你輸出的幾何體為 Nurbs .
pic 36
pic 37
Now select main object, shift select extruded object then apply a circular fillet and trim it (pic 38), remember : before circular filletting a surface, open circular fillet option and make sure to turn on create curve on surface , if you're not do this then you cannot trim the surface.
現(xiàn) 在選擇主物體,按 shift 鍵選擇 Extrude 的曲面,使用 circular fillet 和 trim 命令 (pic 38). 記住 : 在 circular fillet 一個(gè)曲面之前,打開 circular fillet 的選項(xiàng)盒并將 create curve on surface 打開,否則你將不能剪切你的曲面 .
Next..select outter curve, shift select inner curve then surface > bevel plus , remember : before bevel plus, make sure to check your bevel plus option box, make sure output options to nurbs .
Ok now bevel plus it (width 0.2, depth 0.2, extrude depth 0.3, outterstylecurve concave in, innerstylecurve convex out) (pic 39)
接下來(lái)選擇外沿的曲線,按 Shift 鍵選擇里面的曲線,使用 surface>bevel plus 命令,記住 : 在 bevel plus 前,你應(yīng)當(dāng)打開 bevel plus 的選項(xiàng)盒并確保你所輸出的幾何體為 NURBS.
OK .bevel plus 的數(shù)值為 width 0.2, depth 0.2, extrude depth 0.3, outterstylecurve concave in, innerstylecurve convex out.(pic 39) 為我們 bevel 出來(lái)的物品 .
pic 38
pic 39
And of course, drag it to the center of seat belt hole (pic 40 and pic 41)
當(dāng)然,我們需要將它移動(dòng)到椅子的中心位置 (pic 40, pic 41)
pic 40
pic 41
Now mix them all together (pic 42), and dont forget to import the seat rotater gear from "rotater_gear.mb", and put the gear rotater to the back- bottom side of the seat.
For more seat detail, you could add a small rope at every top of nurbs surfaces (pic 43), or you could also create a pair of seat belt.
現(xiàn)在將所有物體組合在一起 (pic 42), 不要忘記將 "rotater_gear.mb" 文件導(dǎo)入,并將齒輪放到椅子兩邊 .
你可以給椅子添加更多的細(xì)節(jié),如做一些小的 Nurbs 曲面來(lái)做椅子的繩子 (pic 43), 又或者你可以增加一條安全帶 .
pic 42
pic 43
Final Shaded render
It is very easy to create a sport car seat within Maya right ? :)
ok....now all you have to do is texturing...
Texturing tips : you could use 512x512 pixel of carpet texture with repeat uv arround 12 x12 :)
Ok this is it, i hope you like it :)
創(chuàng)建汽車的椅子是不是很容易 ? :)
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